Will Esports Be Bigger Than Sports – GLYFE Nation


Esports, which is one of the prominent products of the gaming industry, which develops and becomes more widespread every year with the increase of participants, has now become prominent with large-scale international competitions, which used to consist of competitions between small groups.

In that case, will traditional sports have to give way to Esports, or will it evolve with Esports in the future? Before looking for answers to these questions, we need to know the history and definitions of Esports and Traditional sports.

What Exactly Is This Crazy Esports Trend?

Esports (short for “Electronic Sports”) has a long and illustrious history. In 1972, Stanford University hosted the first documented video game tournament for the game Spacewar. Atari’s Space Invaders was the first large-scale video game competition, with over 10,000 participants, held in 1980.

Online games became more popular in the 1990s as technology developed, andEsports continued to grow in popularity. The foundations of today’s Esports, precisely “Electronic Sports,” began to shape with the tournaments hosted for various games in the following years.

After the 2000s, it experienced the most significant growth. The International e-Sports Federation, based in South Korea, was founded in 2008 with the goal of establishing Esports as a legitimate sport. It now has 47 members.

Esports players are officially recognized as athletes in the United States. Despite the fact that Esports competitions are scheduled for the Asian Games in 2022, the International Olympic Committee (IOC) has yet to acknowledge the sport. At least 385 million people watch Esports around the world, over 100 million people play eSports, and more than 70 million people watch eSports in Europe.

As the internet continues to grow, eSport will continue to increase its influence. Even though it is an area that is still developing and that many people know less than Traditional Sport, it has succeeded in being an area that almost all of the younger generation are aware of. With such a growing industry it’s always a good idea to choose trusted esport platforms.

At this point, playing games and surfing the internet may be enough. But, of course, there is also a group that doesn’t play games and follows eSports only for betting. These are bettors with a basic knowledge of the game but in-depth knowledge of the Esports community. Even these are a big reason for the growth of eSport. 

What are the similarities and differences between Traditional Sports and Esports?

  • In Esports, as in traditional sports, athletes must train and enhance their skills.
  • Both sports require some physical ability (such as hand-eye coordination).
  • Two of their similarities are that they are trained to perform at their best under the stress and pressure of tournaments, and there are professional players who perform well while preparing for the tournament.
  • Television has been a major factor in the growth and spread of traditional sports. As a result, selling broadcast permits or media rights is one of the most important sources of revenue for sports organizations.
  • However, as people move away from TV screens and into the internet environment, Esports have become more popular than traditional sports.
  • Because Esports is a virtual environment sport, it has given Esports a competitive advantage. In terms of differences, Esports is the only sport that allows men and women to compete at the same time and under equal conditions, and the fact that there is no requirement to be physically present at tournaments distinguishes it from others.

As a result, Esports may outperform traditional sports in terms of keeping up with technology and time. Despite this, the fact that the cultural network of Traditional Sports is extensive, its roots date back to ancient times. And it reflects that the country does not indicate that it can completely replace these traditional sports. Despite the fact that the Esports industry has made rapid progress in a short period of time.

What Are the World’s Best Esports Branches?

Games such as Command & Conquer, NBA, and Street Fighter were popular in the past. As the number of game types increased, different Esports categories emerged. Now, so many people dived into that trend.

If we want to list a few of them, League of Legends and Dota 2 as the best free MOBA games, Counter-Strike, Call of Duty, Overwatch, Valorant, Destiny 2, and Quake are games where competition is experienced at a high level in the field of FPS. At the same time, these games have gone crazy in the Esports betting and industry. However, there are games in the style of Starcraft, Age of Empires, and Stellaris, which appeal to a more specific audience, such as RTS.

In recent years, Battle Royale games such as PUBG, Fortnite, and Cod Warzone, which have made a significant impact on the competitive Esports world in recent years, have opened a new door to the competitive arena.

Traditional Sports and Its History

Sport, according to the Cambridge dictionary, is a game or activity that is played according to rules for enjoyment or for work, and that requires physical effort and skill. Traditional sports vary depending on the country and culture. When it comes to sports and the Olympics, the first definitive record of the Olympic games, according to available data, is in BC. The games in Olimpia are considered to be the beginning because they took place in the year 776.

After this year, the Greeks adopted the Olympic calendar, so the games’ history was only recorded after that. Egypt in the year BC Physical activities similar to today’s sports was known to be practiced in the 3000s. It is also known that the sport of wrestling, which was popular in ancient Greece, was first practiced in Egypt and then carried over to later periods.

Recreational swimming, hunting, and chariot races were held in Egypt, in addition to wrestling, boxing, competitive stick fighting, and running sports. Furthermore, traditional sports have not been as compatible with technology as Esports, despite their ability to integrate themselves over time.

Source: gaminglyfe.com

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